----------------
Transport to Tallon Overworld North
Extra - asset_id: 1047210935
Extra - size_index: 0.3
Extra - aabb: [72.24433, -170.26108, -22.289257, 104.584404, -130.01154, 44.159718]
> Door to Ruins Entrance; Heals? False
  * Layers: default
  * Normal Door to Ruins Entrance/Door to Transport to Tallon Overworld North
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (88.43378, -130.01155, 2.55407)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Teleporter to Tallon Overworld
      Trivial

> Teleporter to Tallon Overworld; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Transport to Chozo Ruins West/Teleporter to Chozo Ruins; Custom name: Main Plaza Elevator
  * Extra - scan_asset_id: 1013969958
  * Extra - teleporter_instance_id: 125
  * Extra - world_position: (88.497307, -153.853836, 2.887122)
  > Door to Ruins Entrance
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 100; Category? Minor
  * Extra - position_required: True

----------------
Ruins Entrance
Extra - asset_id: 3086062890
Extra - size_index: 0.3
Extra - aabb: [67.35598, -130.01155, 0.9548975, 131.71597, -56.22319, 33.467197]
> Door to Main Plaza; Heals? False
  * Layers: default
  * Normal Door to Main Plaza/Door to Ruins Entrance
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (98.765564, -56.22319, 5.05047)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Transport to Tallon Overworld North
      Trivial

> Door to Transport to Tallon Overworld North; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Transport to Tallon Overworld North/Door to Ruins Entrance
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (88.43204, -130.01155, 2.55407)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Main Plaza
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 101; Category? Minor
  * Extra - position_required: True

----------------
Main Plaza
Extra - asset_id: 3587029001
Extra - size_index: 0.8
Extra - aabb: [58.406, -65.29903, -1.3835077, 165.42795, 117.940384, 60.33323]
> Door to Ruined Fountain Access; Heals? False
  * Layers: default
  * Normal Door to Ruined Fountain Access/Door to Main Plaza
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (131.03171, -5.633053, 20.067865)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Ruins Entrance
      Trivial
  > Pickup (Missile Expansion Tree)
      All of the following:
          Shoot Super Missile
          Space Jump Boots or Movement (Beginner)
  > Grapple Ledge
      Any of the following:
          All of the following:
              Use Grapple Beam
              Any of the following:
                  # https://youtu.be/7y7ZLBz3B1s
                  Movement (Intermediate)
                  Space Jump Boots and Movement (Beginner)
          All of the following:
              Space Jump Boots
              Any of the following:
                  # https://youtu.be/vk-C7kDPk10
                  L-Jump (Beginner) or R-Jump (Beginner)
                  # https://youtu.be/ivVhW1cxIz8
                  Scan Visor and Combat/Scan Dash (Intermediate)
          # https://www.youtube.com/watch?v=kuaxthAhm54
          Scan Visor and After Chozo - Fallen Rubble and Damage Boosting (Expert) and Combat/Scan Dash (Ludicrous)

> Door to Ruins Entrance; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruins Entrance/Door to Main Plaza
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (98.763824, -56.223186, 5.050469)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Ruined Fountain Access
      Trivial
  > Door to Ruined Shrine Access
      Trivial
  > Door to Nursery Access
      Trivial
  > Pickup (Missile Expansion Half Pipe)
      Any of the following:
          All of the following:
              Morph Ball
              Any of the following:
                  Can Use Boost Ball
                  Complex Bomb Jump (Advanced) and Can Use Bombs
                  # https://youtu.be/ne8ap0xa_UE
                  Movement (Expert)
          # https://www.youtube.com/watch?v=wN2_EBHi-Fw
          Space Jump Boots and Slope Jump (Beginner)
  > Locked Door Ledge
      # https://youtu.be/G4PZlf7AYMU
      Space Jump Boots and L-Jump (Beginner)

> Door to Ruined Shrine Access; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Ruined Shrine Access/Door to Main Plaza
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (69.75792, 2.5026054, 0.0053740144)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Ruins Entrance
      Trivial

> Door to Nursery Access; Heals? False
  * Layers: default
  * Normal Door to Nursery Access/Door to Main Plaza
  * Extra - dock_index: 3
  * Extra - nonstandard: False
  * Extra - world_position: (72.9317, 65.652466, 5.375002)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Ruins Entrance
      Trivial

> Door from Plaza Access; Heals? False
  * Layers: default
  * Permanently Locked to Plaza Access/Door to Main Plaza
  * Extra - dock_index: 4
  * Extra - nonstandard: False
  * Extra - world_position: (152.46533, 86.464966, 22.685888)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Locked Door Ledge
      Trivial

> Morph Ball Door to Piston Tunnel; Heals? False
  * Layers: default
  * Morph Ball Door to Piston Tunnel/Morph Ball Door to Main Plaza
  * Extra - dock_index: 5
  * Extra - nonstandard: False
  * Extra - world_position: (126.92653, -51.853542, 20.38369)
  * Extra - world_rotation: (0.0, 0.0, -90.0)
  > Door to Ruins Entrance
      Trivial
  > Grapple Ledge
      All of the following:
          Morph Ball
          Any of the following:
              Use Grapple Beam
              All of the following:
                  Scan Visor
                  Any of the following:
                      Space Jump Boots and Combat/Scan Dash (Intermediate)
                      Combat/Scan Dash (Advanced) and Standable Terrain (Advanced)
              Space Jump Boots and Standable Terrain (Advanced)

> Pickup (Energy Tank); Heals? True
  * Layers: default
  * Pickup 3; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (148.244965, 86.584686, 24.76368)
  > Locked Door Ledge
      Trivial

> Pickup (Missile Expansion Half Pipe); Heals? False
  * Layers: default
  * Pickup 0; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (125.546928, 25.281984, 14.858196)
  > Door to Ruins Entrance
      Trivial

> Pickup (Missile Expansion Tree); Heals? False
  * Layers: default
  * Pickup 2; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (115.710464, -13.073902, 8.953732)
  > Door to Ruins Entrance
      Trivial

> Pickup (Missile Expansion Grapple Ledge); Heals? False
  * Layers: default
  * Pickup 1; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (69.797874, -35.624599, 20.928543)
  > Grapple Ledge
      Trivial

> Locked Door Ledge; Heals? False
  * Layers: default
  * Extra - world_position: (146.450958, 88.276764, 22.835957)
  > Door to Ruins Entrance
      Trivial
  > Door from Plaza Access
      Enabled Main Plaza Vault Door
  > Pickup (Energy Tank)
      Trivial

> Grapple Ledge; Heals? False
  * Layers: default
  * Extra - world_position: (74.865379, -30.533047, 20.25931)
  > Door to Ruins Entrance
      Trivial
  > Morph Ball Door to Piston Tunnel
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  Use Grapple Beam
                  Space Jump Boots or Movement (Advanced) or Standable Terrain (Intermediate)
              All of the following:
                  Space Jump Boots
                  Any of the following:
                      Standable Terrain (Advanced)
                      Scan Visor and Combat/Scan Dash (Beginner)
              L-Jump (Intermediate) and Standable Terrain (Advanced)
  > Pickup (Missile Expansion Tree)
      # https://youtu.be/ohV8u9oQFrc
      Space Jump Boots and Bomb Jump (Advanced) and Movement (Advanced) and Single Room Out of Bounds (Advanced) and Can Use Bombs
  > Pickup (Missile Expansion Grapple Ledge)
      Trivial
  > Locked Door Ledge
      Complex Bomb Jump (Expert) and L-Jump (Ludicrous) and Single Room Out of Bounds (Expert) and Standable Terrain (Expert) and Can Use Bombs

----------------
Ruined Fountain Access
Extra - asset_id: 1443741240
Extra - size_index: 0.1
Extra - aabb: [125.6711, -36.277424, 14.305037, 215.75589, 1.6999655, 32.09845]
> Door to Main Plaza; Heals? False
  * Layers: default
  * Normal Door to Main Plaza/Door to Ruined Fountain Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (131.03343, -5.633053, 20.067863)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Ruined Fountain
      Morph Ball

> Door to Ruined Fountain; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruined Fountain/Door to Ruined Fountain Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (210.69885, -27.044916, 20.067858)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Main Plaza
      Morph Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 102; Category? Minor
  * Extra - position_required: True

----------------
Ruined Shrine Access
Extra - asset_id: 3748948704
Extra - size_index: 0.1
Extra - aabb: [-22.250595, -23.954498, -0.26727685, 69.75792, 7.14781, 10.956715]
> Door to Ruined Shrine; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruined Shrine/Door to Ruined Shrine Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-22.250595, 2.500869, 0.005375)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Main Plaza
      Trivial

> Door to Main Plaza; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Main Plaza/Door to Ruined Shrine Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (69.75792, 2.500867, 0.005375)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Ruined Shrine
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 103; Category? Minor
  * Extra - position_required: True

----------------
Nursery Access
Extra - asset_id: 153979389
Extra - size_index: 0.1
Extra - aabb: [29.31057, 62.401382, 5.1102505, 72.93176, 91.576164, 11.386883]
> Door to Eyon Tunnel; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Eyon Tunnel/Door to Nursery Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (29.31057, 88.04712, 5.508412)
  * Extra - world_rotation: (0.05092294, -0.00021934473, -179.50708)
  > Door to Main Plaza
      Trivial

> Door to Main Plaza; Heals? False
  * Layers: default
  * Normal Door to Main Plaza/Door to Nursery Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (72.93112, 65.60044, 5.3748865)
  * Extra - world_rotation: (-0.05092341, -0.0, 0.0)
  > Door to Eyon Tunnel
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 104; Category? Minor
  * Extra - position_required: True

----------------
Plaza Access
Extra - asset_id: 1396020311
Extra - size_index: 0.3
Extra - aabb: [152.46495, 82.239876, 21.922611, 193.40385, 136.64035, 36.41348]
> Door to Main Plaza; Heals? False
  * Layers: default
  * Normal Door to Main Plaza/Door from Plaza Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (152.46495, 86.46671, 22.685825)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Vault
      Trivial

> Door to Vault; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Vault/Door to Plaza Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (179.67282, 136.64035, 22.685837)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Main Plaza
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 105; Category? Minor
  * Extra - position_required: True

----------------
Piston Tunnel
Extra - asset_id: 725556462
Extra - size_index: 0.3
Extra - aabb: [120.753784, -107.91338, 9.844941, 127.92923, -51.85354, 39.844948]
> Morph Ball Door to Main Plaza; Heals? False
  * Layers: default
  * Morph Ball Door to Main Plaza/Morph Ball Door to Piston Tunnel
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (126.93526, -52.47412, 20.39895)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Morph Ball Door to Training Chamber
      Morph Ball

> Morph Ball Door to Training Chamber; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Morph Ball Door to Training Chamber/Morph Ball Door to Piston Tunnel
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (121.75649, -107.91338, 18.8677)
  * Extra - world_rotation: (0.0, 0.0, -90.0)
  > Morph Ball Door to Main Plaza
      Morph Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 106; Category? Minor
  * Extra - position_required: True

----------------
Ruined Fountain
Extra - asset_id: 375016937
Extra - size_index: 0.6
Extra - aabb: [176.48764, -97.459984, 12.558006, 249.91162, -27.044916, 41.397858]
> Door to Arboretum Access; Heals? False
  * Layers: default
  * Normal Door to Arboretum Access/Door to Ruined Fountain
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (241.96223, -58.055717, 19.063738)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Meditation Fountain
      Trivial

> Door to Ruined Fountain Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruined Fountain Access/Door to Ruined Fountain
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (210.70059, -27.044916, 20.067858)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Meditation Fountain
      Trivial

> Door to Meditation Fountain; Heals? False
  * Layers: default
  * Normal Door to Meditation Fountain/Door to Ruined Fountain
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (228.18301, -97.459984, 17.985577)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Arboretum Access
      Trivial
  > Door to Ruined Fountain Access
      Trivial
  > Pickup (Missile Expansion)
      All of the following:
          Can Use Spider Ball
          Any of the following:
              After Flaahgra
              # https://youtu.be/OcHxU-t-WYk
              Space Jump Boots and Standable Terrain (Intermediate)
              # https://youtu.be/SbmRjJ04Lfk
              Combat/Scan Dash (Advanced) and Standable Terrain (Advanced)

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 4; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (246.626495, -47.550934, 16.204788)
  > Door to Meditation Fountain
      Trivial

----------------
Ruined Shrine
Extra - asset_id: 1014518864
Extra - size_index: 0.6
Extra - aabb: [-95.53676, -38.609608, -1.0693345, -22.250599, 43.303684, 30.210335]
> Door to Tower of Light Access; Heals? False
  * Layers: default
  * Wave Door to Tower of Light Access/Door to Ruined Shrine
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-95.53676, 2.316649, 18.996088)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Ruined Shrine Access
      Scan Visor and Combat/Scan Dash (Intermediate)
  > Pickup (Missile Expansion Half Pipe)
      All of the following:
          Morph Ball
          Any of the following:
              # https://youtu.be/mmOJBhUouY4
              Space Jump Boots and L-Jump (Beginner)
              # https://youtu.be/lkdoZR7aZ5s?t=27
              Scan Visor and Combat/Scan Dash (Intermediate)
  > Pit
      Trivial
  > Event - Ruined Shrine Item (Morph Ball)
      Trivial

> Door to Ruined Shrine Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruined Shrine Access/Door to Ruined Shrine
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-22.250595, 2.504329, 0.018918)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Tower of Light Access
      Any of the following:
          Can Use Boost Ball and Can Use Spider Ball
          # https://youtu.be/93RLiYdob9Q
          Space Jump Boots and Standable Terrain (Beginner)
          # https://youtu.be/lkdoZR7aZ5s
          Scan Visor and Combat/Scan Dash (Advanced) and Standable Terrain (Advanced)
          # NTSC ONLY NSJ https://youtu.be/lkdoZR7aZ5s?t=35
          L-Jump (Intermediate) and Standable Terrain (Advanced)
          # Non-NTSC NSJ https://www.youtube.com/watch?v=2YM21Ql50P0
          L-Jump (Intermediate) and Standable Terrain (Expert)
  > Pickup (Missile Expansion Half Pipe)
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Boost Ball
              # https://youtu.be/93RLiYdob9Q
              Space Jump Boots and Standable Terrain (Beginner)
              # https://youtu.be/w0TIiZwv3Gk
              L-Jump (Intermediate) and Standable Terrain (Advanced)
              Complex Bomb Jump (Ludicrous) and Can Use Bombs
  > Pit
      Trivial
  > Event - Ruined Shrine Item (Morph Ball)
      # https://youtu.be/3lkjUSO9tN4
      Scan Visor and Combat/Scan Dash (Intermediate)

> Pickup (Morph Ball); Heals? False
  * Layers: default
  * Pickup 5; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-93.537979, 2.516589, 7.496622)
  > Pit
      Trivial

> Pickup (Missile Expansion Half Pipe); Heals? False
  * Layers: default
  * Pickup 6; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-54.394249, -36.025082, 21.112289)
  > Door to Ruined Shrine Access
      Trivial

> Pickup (Missile Expansion Bomb Wall); Heals? False
  * Layers: default
  * Pickup 7; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-68.224518, 40.722778, 1.87493)
  > Pit
      Trivial

> Pit; Heals? False
  * Layers: default
  * Extra - world_position: (-69.183319, 4.388571, -0.01106)
  > Door to Ruined Shrine Access
      Any of the following:
          Space Jump Boots
          # https://www.youtube.com/watch?v=nJVx6BVzXNc
          Combat/Scan Dash (Intermediate) and Standable Terrain (Intermediate)
          L-Jump (Intermediate) and Standable Terrain (Intermediate)
          All of the following:
              Morph Ball
              Any of the following:
                  After Ruined Shrine Item (Morph Ball)
                  Bomb Jump (Beginner) and Can Use Bombs
  > Pickup (Missile Expansion Bomb Wall)
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              Knowledge (Beginner) and Can Use Power Bombs
  > Event - Beetle Battle
      Any of the following:
          Shoot Any Beam
          All of the following:
              Morph Ball and Combat (Intermediate)
              Any of the following:
                  Can Use Bombs
                  Power Bomb ≥ 4 and Can Use Power Bombs
  > Event - Ruined Shrine Item (Morph Ball)
      Any of the following:
          Space Jump Boots or After Beetle Battle
          Bomb Jump (Beginner) and Can Use Bombs
          All of the following:
              Standable Terrain (Intermediate)
              Any of the following:
                  Combat/Scan Dash (Advanced)
                  Scan Visor and Combat/Scan Dash (Intermediate)

> Event - Beetle Battle; Heals? False
  * Layers: default
  * Event Beetle Battle
  * Extra - world_position: (-62.860947, 0.878559, 3.037802)
  > Pit
      Trivial

> Event - Ruined Shrine Item (Morph Ball); Heals? False
  * Layers: default
  * Event Ruined Shrine Item (Morph Ball)
  * Extra - world_position: (-82.553703, 2.512589, 0.253769)
  > Pickup (Morph Ball)
      Trivial

----------------
Eyon Tunnel
Extra - asset_id: 3407776267
Extra - size_index: 0.1
Extra - aabb: [-17.112804, 83.43024, 2.1604571, 29.31057, 122.65797, 13.297267]
> Door to Ruined Nursery; Heals? False
  * Layers: default
  * Normal Door to Ruined Nursery/Door to Eyon Tunnel
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-17.112804, 118.03872, 5.30675)
  * Extra - world_rotation: (0.05092294, -0.00021934473, -179.50708)
  > Door to Nursery Access
      Trivial

> Door to Nursery Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Nursery Access/Door to Eyon Tunnel
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (29.31057, 88.045364, 5.5084233)
  * Extra - world_rotation: (-0.05092341, -0.0, 0.0)
  > Door to Ruined Nursery
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 107; Category? Minor
  * Extra - position_required: True

----------------
Vault
Extra - asset_id: 4010184729
Extra - size_index: 0.3
Extra - aabb: [151.17195, 135.48656, 22.344723, 208.172, 215.8537, 38.25028]
> Door to Vault Access; Heals? False
  * Layers: default
  * Normal Door to Vault Access/Door to Vault
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (179.67303, 215.8537, 27.685602)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Plaza Access
      Trivial
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              All of the following:
                  Power Bomb ≥ 3 and Knowledge (Beginner) and Can Use Power Bombs
                  Any of the following:
                      # https://youtu.be/tYcfbQYgiNE
                      Space Jump Boots and Standable Terrain (Advanced)
                      # https://youtu.be/p-qAU4dx80Y
                      Wall Boost (Expert) and Can Use Boost Ball

> Door to Plaza Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Plaza Access/Door to Vault
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (179.67108, 136.64035, 22.685839)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Vault Access
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 8; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (179.68869, 175.07019, 25.365152)
  > Door to Vault Access
      Trivial

----------------
Training Chamber
Extra - asset_id: 1057288964
Extra - size_index: 0.6
Extra - aabb: [109.174255, -181.08, 10.7691, 147.13887, -107.91338, 42.3103]
> Door to Training Chamber Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Training Chamber Access/Door to Training Chamber
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (121.754, -181.08, 17.987005)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Morph Ball Door to Piston Tunnel
      After Training Chamber Exit Tunnel
  > Pickup (Energy Tank)
      All of the following:
          Can Use Bombs and Can Use Boost Ball and Can Use Spider Ball
          Any of the following:
              After Chozo Ghosts (Training Chamber)
              # https://youtu.be/a9jqExemHx0
              Space Jump Boots and Bomb Space Jump (Ludicrous) and Complex Bomb Jump (Expert) and Knowledge (Intermediate) and Movement (Expert) and Slope Jump (Beginner) and Standable Terrain (Intermediate)
  > Event - Chozo Ghosts
      Shoot Power Beam
  > Event - Unlock morph tunnel
      After Chozo Ghosts (Training Chamber) and Can Use Bombs and Can Use Boost Ball

> Morph Ball Door to Piston Tunnel; Heals? False
  * Layers: default
  * Morph Ball Door to Piston Tunnel/Morph Ball Door to Training Chamber
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (121.756485, -107.91338, 18.856628)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Training Chamber Access
      After Training Chamber Exit Tunnel

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 9; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (137.860794, -166.334442, 24.39542)
  > Door to Training Chamber Access
      All of the following:
          Morph Ball
          Any of the following:
              Movement (Expert) or Can Use Spider Ball
              Bomb Jump (Intermediate) and Can Use Bombs
          Any of the following:
              After Chozo Ghosts (Training Chamber)
              Space Jump Boots and Bomb Space Jump (Intermediate) and Knowledge (Intermediate) and Standable Terrain (Intermediate) and Can Use Bombs

> Event - Chozo Ghosts; Heals? False
  * Layers: default
  * Event Chozo Ghosts (Training Chamber)
  * Extra - world_position: (123.128876, -172.407288, 26.04007)
  > Door to Training Chamber Access
      Trivial

> Event - Unlock morph tunnel; Heals? False
  * Layers: default
  * Event Training Chamber Exit Tunnel
  * Extra - world_position: (121.727158, -117.999779, 19.296875)
  > Door to Training Chamber Access
      Trivial

----------------
Arboretum Access
Extra - asset_id: 2265646373
Extra - size_index: 0.3
Extra - aabb: [241.67676, -133.55484, 17.435846, 295.79047, -40.63642, 72.54564]
> Door to Arboretum; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Arboretum/Door to Arboretum Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (273.39127, -103.055725, 17.549288)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Ruined Fountain
      Trivial

> Door to Ruined Fountain; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruined Fountain/Door to Arboretum Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (241.96225, -58.05398, 19.063738)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Arboretum
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 108; Category? Minor
  * Extra - position_required: True

----------------
Meditation Fountain
Extra - asset_id: 673912500
Extra - size_index: 0.1
Extra - aabb: [183.57088, -138.88899, 15.5262375, 232.79689, -97.45998, 31.967384]
> Door to Magma Pool; Heals? False
  * Layers: default
  * Normal Door to Magma Pool/Door to Meditation Fountain
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (188.18301, -138.88899, 17.98557)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Ruined Fountain
      Trivial

> Door to Ruined Fountain; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruined Fountain/Door to Meditation Fountain
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (228.18475, -97.45998, 17.985579)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Magma Pool
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 109; Category? Minor
  * Extra - position_required: True

----------------
Tower of Light Access
Extra - asset_id: 1507858510
Extra - size_index: 0.1
Extra - aabb: [-149.03557, -2.303732, 18.729618, -95.536766, 27.518578, 26.919975]
> Door to Tower of Light; Heals? False
  * Layers: default
  * Wave Door to Tower of Light/Door to Tower of Light Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-144.42343, 2.7153206, 19.00227)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Ruined Shrine
      Trivial

> Door to Ruined Shrine; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruined Shrine/Door to Tower of Light Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-95.53676, 2.314911, 19.00227)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Tower of Light
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 110; Category? Minor
  * Extra - position_required: True

----------------
Ruined Nursery
Extra - asset_id: 3260509773
Extra - size_index: 0.6
Extra - aabb: [-67.94035, 108.50368, 4.5828886, -17.112804, 159.27057, 27.74823]
> Door to Save Station 1; Heals? False
  * Layers: default
  * Normal Door to Save Station 1/Door to Ruined Nursery
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-63.328213, 122.83002, 14.802788)
  * Extra - world_rotation: (-0.0003290219, -0.05092235, -89.50709)
  > Door to North Atrium
      Trivial

> Door to North Atrium; Heals? False
  * Layers: default
  * Normal Door to North Atrium/Door to Ruined Nursery
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-43.32731, 159.2923, 12.264568)
  * Extra - world_rotation: (0.00010967263, 0.05092329, 90.0)
  > Door to Save Station 1
      Trivial
  > Door to Eyon Tunnel
      Trivial

> Door to Eyon Tunnel; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Eyon Tunnel/Door to Ruined Nursery
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (-17.077309, 118.036064, 5.3013606)
  * Extra - world_rotation: (-0.05092341, -0.0, 0.0)
  > Door to North Atrium
      Trivial
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              All of the following:
                  Any of the following:
                      # https://youtu.be/GXPhNsNJG9E
                      Standable Terrain (Advanced)
                      # https://youtu.be/y1qS7oPqynY
                      Space Jump Boots and Standable Terrain (Intermediate)
                  Any of the following:
                      # https://youtu.be/y1qS7oPqynY?t=12
                      Movement (Expert)
                      # https://youtu.be/0GiZ4ckMg7o
                      Movement (Intermediate) and Can Use Boost Ball

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 10; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-24.978611, 109.534653, 16.866739)
  > Door to Eyon Tunnel
      Trivial

----------------
Vault Access
Extra - asset_id: 2768802193
Extra - size_index: 0.1
Extra - aabb: [166.17226, 215.8537, 5.277457, 183.35495, 321.56598, 36.36735]
> Door to Vault; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Vault/Door to Vault Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (179.6713, 215.8537, 27.685604)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Transport to Magmoor Caverns North
      Morph Ball

> Door to Transport to Magmoor Caverns North; Heals? False
  * Layers: default
  * Normal Door to Transport to Magmoor Caverns North/Door to Vault Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (179.67303, 321.56598, 6.1955533)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Vault
      Morph Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 111; Category? Minor
  * Extra - position_required: True

----------------
Training Chamber Access
Extra - asset_id: 416384699
Extra - size_index: 0.1
Extra - aabb: [90.72183, -218.90753, 17.318031, 155.23848, -181.08, 36.092117]
> Door to Magma Pool; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Magma Pool/Door to Training Chamber Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (154.96938, -214.2954, 17.987)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Training Chamber
      Trivial

> Door to Training Chamber; Heals? False
  * Layers: default
  * Wave Door to Training Chamber/Door to Training Chamber Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (121.75574, -181.08, 17.987005)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Magma Pool
      Trivial
  > Pickup (Missile Expansion)
      Morph Ball

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 11; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (94.323715, -187.592346, 18.099247)
  > Door to Training Chamber
      Trivial

----------------
Arboretum
Extra - asset_id: 413884678
Extra - size_index: 0.6
Extra - aabb: [268.4279, -140.36638, 1.99053, 348.87646, -45.275764, 92.793884]
> Door to Sunchamber Lobby; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Sunchamber Lobby/Door to Arboretum
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (288.38998, -45.27577, 55.87069)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Front of Gate
      All of the following:
          Can Use Bombs
          Any of the following:
              After Arboretum Gate
              Clip Through Objects (Beginner) and Can Use Boost Ball
              # https://youtu.be/tM_opp9ottU?t=9
              Bomb Jump (Intermediate)

> Door to Arboretum Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to Arboretum Access/Door to Arboretum
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (273.39127, -103.053986, 17.54929)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Gathering Hall Access
      Trivial

> Door to Gathering Hall Access; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Gathering Hall Access/Door to Arboretum
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (347.82028, -103.05558, 15.549294)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Arboretum Access
      Trivial
  > Front of Gate
      Space Jump Boots or Can Use Bombs

> Front of Gate; Heals? False
  * Layers: default
  * Extra - world_position: (294.093567, -82.034203, 58.832108)
  > Door to Sunchamber Lobby
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  Can Use Bombs
                  Any of the following:
                      After Arboretum Gate
                      # https://youtu.be/tM_opp9ottU
                      Bomb Jump (Advanced)
              # https://youtu.be/3L-Yvb_IMus
              Space Jump Boots and Clip Through Objects (Expert) and Single Room Out of Bounds (Advanced) and Standable Terrain (Advanced) and Can Use Boost Ball
  > Door to Gathering Hall Access
      Trivial
  > Event - Open gate
      Scan Visor

> Event - Open gate; Heals? False
  * Layers: default
  * Event Arboretum Gate
  * Extra - world_position: (289.97348, -77.095345, 56.597816)
  > Front of Gate
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 112; Category? Minor
  * Extra - position_required: True

----------------
Magma Pool
Extra - asset_id: 1226570426
Extra - size_index: 0.6
Extra - aabb: [154.96938, -231.84543, 6.8413396, 205.6909, -138.88899, 30.484247]
> Door to Training Chamber Access; Heals? False
  * Layers: default
  * Wave Door to Training Chamber Access/Door to Magma Pool
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (154.96938, -214.29366, 17.987)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Meditation Fountain
      Any of the following:
          Heat-Resisting Suit and Use Grapple Beam
          All of the following:
              Space Jump Boots
              Any of the following:
                  Heat-Resisting Suit
                  Heat Runs (Beginner) and Heated Rooms Damage ≥ 70
              Any of the following:
                  All of the following:
                      Movement (Intermediate)
                      # Standable terrain method: https://www.youtube.com/watch?v=eklXYB2qJ9E
                      Standable Terrain (Intermediate) or Lava Damage ≥ 220
                  Scan Visor and Combat/Scan Dash (Advanced)
  > Pickup (Power Bomb Expansion)
      All of the following:
          Can Use Power Bombs
          Any of the following:
              Heat-Resisting Suit
              Heat Runs (Beginner) and Heated Rooms Damage ≥ 60

> Door to Meditation Fountain; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Meditation Fountain/Door to Magma Pool
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (188.18475, -138.88899, 17.98557)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Training Chamber Access
      Any of the following:
          Heat-Resisting Suit and Use Grapple Beam
          All of the following:
              Space Jump Boots
              Any of the following:
                  # https://youtu.be/3JG613NSYcQ
                  L-Jump (Intermediate) and Movement (Intermediate) and Standable Terrain (Intermediate)
                  # https://www.youtube.com/watch?v=2ezw9IFPJlY
                  Scan Visor and Combat/Scan Dash (Advanced)
                  # https://youtu.be/fVdrtd-aB0U
                  Gravity Suit and L-Jump (Intermediate) and Standable Terrain (Beginner) and Lava Damage ≥ 50
              Any of the following:
                  Heat-Resisting Suit
                  Heat Runs (Beginner) and Heated Rooms Damage ≥ 99

> Pickup (Power Bomb Expansion); Heals? False
  * Layers: default
  * Pickup 12; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (181.427887, -226.236923, 18.004219)
  > Door to Training Chamber Access
      Any of the following:
          Heat-Resisting Suit
          Heat Runs (Beginner) and Heated Rooms Damage ≥ 35

----------------
Tower of Light
Extra - asset_id: 225636855
Extra - size_index: 0.6
Extra - aabb: [-174.46513, -93.0821, 4.8231506, -114.339874, 2.7153168, 129.34042]
> Door to Tower of Light Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Tower of Light Access/Door to Tower of Light
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-144.42168, 2.71529, 19.002274)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Tower Chamber
      Any of the following:
          All of the following:
              Gravity Suit
              Any of the following:
                  Space Jump Boots
                  All of the following:
                      Morph Ball
                      Any of the following:
                          Bomb Jump (Beginner) and Can Use Bombs
                          # https://youtu.be/3S7uWW56RKo
                          Wall Boost (Expert) and Can Use Boost Ball
          Space Jump Boots and Slope Jump (Beginner) and Gravityless Underwater Movement (Beginner)
          # https://www.youtube.com/watch?v=YMk1EDV95h0
          No Gravity Suit and Slope Jump (Intermediate) and Gravityless Underwater Movement (Intermediate) and Enabled Allow Dangerous Gravity Suit Logic
  > Pickup (Wavebuster)
      Any of the following:
          All of the following:
              Shoot Any Beam
              Any of the following:
                  Missile ≥ 72
                  Missile ≥ 36 and Disabled Hard Mode
              Any of the following:
                  Space Jump Boots
                  # https://youtu.be/3ZZH-1R4Cck
                  Bomb Jump (Expert) and Can Use Bombs
          All of the following:
              Space Jump Boots
              Any of the following:
                  # https://youtu.be/2jyvwogPSDI
                  Combat/Scan Dash (Intermediate) and Standable Terrain (Beginner)
                  # https://youtu.be/nm2qvbKNAIw
                  Combat/Scan Dash (Intermediate) and L-Jump (Intermediate) and Standable Terrain (Intermediate)
                  # https://youtu.be/bJHqj9OAxFo
                  Combat/Scan Dash (Intermediate) and Slope Jump (Beginner) and Standable Terrain (Advanced)
                  # https://youtu.be/O_dTcT7p-fc
                  R-Jump (Advanced) and Standable Terrain (Beginner)

> Door to Tower Chamber; Heals? False
  * Layers: default
  * Wave Door to Tower Chamber/Door to Tower of Light
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-144.50291, -91.47661, 20.431091)
  * Extra - world_rotation: (0.0, 0.0, -90.0)
  > Door to Tower of Light Access
      Trivial

> Pickup (Wavebuster); Heals? False
  * Layers: default
  * Pickup 13; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-144.555801, -40.385406, 103.713394)
  > Door to Tower of Light Access
      Trivial

----------------
Save Station 1
Extra - asset_id: 492718124
Extra - size_index: 0.1
Extra - unlocked_save_station: True
Extra - aabb: [-71.962944, 99.85504, 14.3396435, -60.506256, 122.841934, 28.183369]
> Door to Ruined Nursery; Heals? False
  * Layers: default
  * Normal Door to Ruined Nursery/Door to Save Station 1
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-63.326473, 122.830025, 14.802811)
  * Extra - world_rotation: (0.00010967263, 0.05092329, 90.0)
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (-65.589317, 105.423592, 17.776865)
  > Door to Ruined Nursery
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 113; Category? Minor
  * Extra - position_required: True

----------------
North Atrium
Extra - asset_id: 1177115808
Extra - size_index: 0.1
Extra - aabb: [-47.940323, 159.25508, 10.357179, 1.2856941, 190.9806, 22.701822]
> Door to Ruined Nursery; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruined Nursery/Door to North Atrium
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-43.328182, 159.25679, 12.269997)
  * Extra - world_rotation: (-0.0003290219, -0.05092235, -89.50709)
  > Door to Ruined Gallery
      Trivial

> Door to Ruined Gallery; Heals? False
  * Layers: default
  * Normal Door to Ruined Gallery/Door to North Atrium
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-3.3264503, 190.6858, 12.24203)
  * Extra - world_rotation: (0.00010967263, 0.05092329, 90.0)
  > Door to Ruined Nursery
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 114; Category? Minor
  * Extra - position_required: True

----------------
Transport to Magmoor Caverns North
Extra - asset_id: 2199318005
Extra - size_index: 0.3
Extra - aabb: [162.29237, 321.56598, -18.647766, 203.54953, 361.67978, 34.05273]
> Door to Sun Tower; Heals? False
  * Layers: default
  * Normal Door to Sun Tower/Door to Transport to Magmoor Caverns North
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (203.54953, 345.4054, 6.1955557)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Transport Access North
      Trivial

> Door to Vault Access; Heals? False
  * Layers: default
  * Normal Door to Vault Access/Door to Transport to Magmoor Caverns North
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (179.6713, 321.56598, 6.195552)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Transport Access North
      Trivial

> Door to Transport Access North; Heals? False
  * Layers: default
  * Normal Door to Transport Access North/Door to Transport to Magmoor Caverns North
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (162.29239, 345.41663, 6.195562)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Sun Tower
      Trivial
  > Door to Vault Access
      Trivial
  > Teleporter to Magmoor Caverns
      Trivial

> Teleporter to Magmoor Caverns; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Transport to Chozo Ruins North/Teleporter to Chozo Ruins; Custom name: Sun Tower Elevator
  * Extra - scan_asset_id: 3322994662
  * Extra - teleporter_instance_id: 1572903
  * Extra - world_position: (179.64299, 345.497742, 8.189219)
  > Door to Transport Access North
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 115; Category? Minor
  * Extra - position_required: True

----------------
Sunchamber Lobby
Extra - asset_id: 1025740749
Extra - size_index: 0.1
Extra - aabb: [279.84372, -45.27577, 55.823124, 300.77795, 16.10456, 70.44933]
> Door to Arboretum; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Arboretum/Door to Sunchamber Lobby
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (288.38824, -45.27577, 55.870693)
  * Extra - world_rotation: (0.0, -0.0, -89.87678)
  > Door to Sunchamber Access
      Trivial

> Door to Sunchamber Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Sunchamber Access/Door to Sunchamber Lobby
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (284.20767, 16.104553, 60.87069)
  * Extra - world_rotation: (0.0, 0.0, 90.12323)
  > Door to Arboretum
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 116; Category? Minor
  * Extra - position_required: True

----------------
Gathering Hall Access
Extra - asset_id: 2515665310
Extra - size_index: 0.1
Extra - aabb: [347.82028, -114.07733, 15.470664, 397.00427, -98.13943, 35.043335]
> Door to Gathering Hall; Heals? False
  * Layers: default
  * Normal Door to Gathering Hall/Door to Gathering Hall Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (396.71878, -108.05909, 15.549295)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Arboretum
      Trivial

> Door to Arboretum; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to Arboretum/Door to Gathering Hall Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (347.82028, -103.05384, 15.549296)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Gathering Hall
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 117; Category? Minor
  * Extra - position_required: True

----------------
Tower Chamber
Extra - asset_id: 297624503
Extra - size_index: 0.1
Extra - aabb: [-155.05084, -107.00887, 20.431095, -134.34949, -86.75725, 35.564354]
> Door to Tower of Light; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Tower of Light/Door to Tower Chamber
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-144.50291, -87.1752, 20.431095)
  * Extra - world_rotation: (-179.50708, -0.0, 90.0)
  > Pickup (Artifact of Lifegiver)
      Trivial

> Pickup (Artifact of Lifegiver); Heals? False
  * Layers: default
  * Pickup 14; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-144.519394, -103.535721, 24.189125)
  > Door to Tower of Light
      Trivial

----------------
Ruined Gallery
Extra - asset_id: 3813660971
Extra - size_index: 0.6
Extra - aabb: [-26.830738, 190.67865, 4.1988316, 30.514803, 245.44357, 28.549793]
> Door to North Atrium; Heals? False
  * Layers: default
  * Normal Door to North Atrium/Door to Ruined Gallery
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-3.2820818, 190.6858, 12.236646)
  * Extra - world_rotation: (-0.0003290219, -0.05092235, -89.50709)
  > Door to Totem Access
      Trivial
  > Door to Map Station
      Trivial
  > Pickup (Missile Expansion)
      Missile and Shoot Any Beam
  > Pickup (Missile Expansion 2)
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              # https://youtu.be/u1g4iTohZHk
              Wall Boost (Advanced) and Can Use Boost Ball

> Door to Totem Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Totem Access/Door to Ruined Gallery
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-3.326408, 238.11482, 12.194317)
  * Extra - world_rotation: (0.00010967263, 0.05092329, 90.0)
  > Door to North Atrium
      Trivial

> Door to Map Station; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Map Station/Door to Ruined Gallery
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (-18.541641, 201.89496, 5.231552)
  * Extra - world_rotation: (0.05092294, -0.00021934473, -179.50708)
  > Door to North Atrium
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 15; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-10.856061, 241.918289, 5.586808)
  > Door to North Atrium
      Trivial

> Pickup (Missile Expansion 2); Heals? False
  * Layers: default
  * Pickup 16; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (29.546309, 209.553467, 7.482325)
  > Door to North Atrium
      Trivial

----------------
Sun Tower
Extra - asset_id: 3725988722
Extra - size_index: 0.6
Extra - aabb: [203.54953, 323.97684, 5.845402, 266.79828, 366.83566, 99.515015]
> Door to Sun Tower Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Sun Tower Access/Door to Sun Tower
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (266.79828, 345.40536, 75.51757)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Event - Activate Sunchamber Ghosts From Top
      After Flaahgra

> Door to Transport to Magmoor Caverns North; Heals? False
  * Layers: default
  * Normal Door to Transport to Magmoor Caverns North/Door to Sun Tower
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (203.45349, 345.40588, 6.224922)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Sun Tower Access
      All of the following:
          Can Use Bombs and Can Use Spider Ball
          Any of the following:
              After Sun Tower Spider Track Unlocked
              All of the following:
                  Any of the following:
                      # https://youtu.be/h2Ma9F4CYuA
                      Space Jump Boots and Complex Bomb Jump (Ludicrous) and Movement (Advanced)
                      # https://youtu.be/A1MgdWHbUZ8
                      Complex Bomb Jump (Ludicrous) and Movement (Ludicrous)
                  Any of the following:
                      Combat (Ludicrous)
                      All of the following:
                          Shoot Any Beam
                          Any of the following:
                              Missile ≥ 8
                              Missile ≥ 4 and Disabled Hard Mode
  > Event - Unlock spider track
      Scan Visor and Shoot Super Missile
  > Event - Activate Sunchamber Ghosts From Bottom
      After Sun Tower Spider Track Unlocked and After Flaahgra and Can Use Bombs and Can Use Spider Ball

> Event - Unlock spider track; Heals? False
  * Layers: default
  * Event Sun Tower Spider Track Unlocked
  * Extra - world_position: (240.161835, 362.15625, 13.63731)
  > Door to Transport to Magmoor Caverns North
      Trivial

> Event - Activate Sunchamber Ghosts From Top; Heals? False
  * Layers: default
  * Event Sunchamber Chozo Ghosts Layer Activated
  * Extra - world_position: (245.750122, 348.2229, 67.207886)
  > Door to Sun Tower Access
      All of the following:
          Morph Ball and Knowledge (Intermediate)
          Any of the following:
              # https://youtu.be/spZZY6E95ZU
              Complex Bomb Jump (Intermediate) and Normal Damage ≥ 20 and Can Use Bombs
              # Roll down to the gap in the track and back up to trigger ghosts, skipping super missiles. This connection makes fighting Flaahgra without Spider Ball a dangerous action.
              Can Use Spider Ball
              # https://youtu.be/pEruOGbEteI
              Space Jump Boots and Instant Unmorph Jump (Ludicrous)
  > Door to Transport to Magmoor Caverns North
      Trivial

> Event - Activate Sunchamber Ghosts From Bottom; Heals? False
  * Layers: default
  * Event Sunchamber Chozo Ghosts Layer Activated
  * Extra - world_position: (236.98616, 341.62854, 67.207886)
  > Door to Sun Tower Access
      Can Use Bombs and Can Use Spider Ball
  > Door to Transport to Magmoor Caverns North
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 118; Category? Minor
  * Extra - position_required: True

----------------
Transport Access North
Extra - asset_id: 986845711
Extra - size_index: 0.3
Extra - aabb: [84.01668, 335.98056, -7.3351803, 162.29239, 366.87546, 16.149939]
> Door to Hive Totem; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to Hive Totem/Door to Transport Access North
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (94.67716, 335.95673, -6.1176863)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Transport to Magmoor Caverns North
      Morph Ball
  > Pickup (Energy Tank)
      Trivial

> Door to Transport to Magmoor Caverns North; Heals? False
  * Layers: default
  * Normal Door to Transport to Magmoor Caverns North/Door to Transport Access North
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (162.29239, 345.41492, 6.1955605)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Hive Totem
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              Wall Boost (Expert) and Can Use Boost Ball

> Pickup (Energy Tank); Heals? True
  * Layers: default
  * Pickup 17; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (94.214615, 349.062347, -4.181619)
  > Door to Hive Totem
      Trivial

----------------
Sunchamber Access
Extra - asset_id: 1422133653
Extra - size_index: 0.1
Extra - aabb: [275.33786, 16.10455, 59.97493, 293.06842, 76.59607, 79.606064]
> Door to Sunchamber; Heals? False
  * Layers: default
  * Normal Door to Sunchamber/Door to Sunchamber Access
  * Extra - dock_index: 0
  * Extra - nonstandard: True
  * Extra - world_position: (284.11926, 76.59607, 66.355156)
  * Extra - world_rotation: (0.0, 0.0, 90.12323)
  > Door to Sunchamber Lobby
      Trivial

> Door to Sunchamber Lobby; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Sunchamber Lobby/Door to Sunchamber Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (284.20596, 16.10456, 60.87069)
  * Extra - world_rotation: (0.0, -0.0, -89.87678)
  > Door to Sunchamber
      Any of the following:
          Before Flaahgra
          After Flaahgra and After Chozo Ghosts (Sunchamber)

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 119; Category? Minor
  * Extra - position_required: True

----------------
Gathering Hall
Extra - asset_id: 1206336453
Extra - size_index: 0.6
Extra - aabb: [388.06592, -155.59135, 10.5427885, 434.5453, -70.19957, 73.9004]
> Door to Watery Hall Access; Heals? False
  * Layers: default
  * Normal Door to Watery Hall Access/Door to Gathering Hall
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (423.26523, -74.64455, 15.547935)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Gathering Hall Access
      Trivial

> Door to Gathering Hall Access; Heals? False
  * Layers: default
  * Normal Door to Gathering Hall Access/Door to Gathering Hall
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (396.71878, -108.05735, 15.549295)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Watery Hall Access
      Trivial
  > Door to Save Station 2
      Trivial
  > Door to East Atrium
      Any of the following:
          Morph Ball or Space Jump Boots or L-Jump (Beginner)
          Scan Visor and Combat/Scan Dash (Beginner)

> Door to Save Station 2; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to Save Station 2/Door to Gathering Hall
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (416.01743, -155.59135, 20.569416)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Gathering Hall Access
      Trivial

> Door to East Atrium; Heals? False
  * Layers: default
  * Normal Door to East Atrium/Door to Gathering Hall
  * Extra - dock_index: 3
  * Extra - nonstandard: False
  * Extra - world_position: (434.3367, -101.22821, 40.02269)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Gathering Hall Access
      Trivial
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  Space Jump Boots
                  Any of the following:
                      Can Use Bombs
                      Knowledge (Beginner) and Can Use Power Bombs
              Bomb Jump (Beginner) and Can Use Bombs
              # https://clips.twitch.tv/ProductiveAbrasiveTurnipGingerPower
              Scan Visor and Combat/Scan Dash (Ludicrous) and Standable Terrain (Ludicrous) and Can Use Power Bombs

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 18; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (429.458893, -101.40741, 47.523758)
  > Door to East Atrium
      Trivial

----------------
Totem Access
Extra - asset_id: 3934929011
Extra - size_index: 0.3
Extra - aabb: [-22.001799, 235.39693, -1.5920587, 41.40501, 292.60748, 11.864963]
> Door to Ruined Gallery; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruined Gallery/Door to Totem Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-3.3281457, 238.12419, 12.309431)
  * Extra - world_rotation: (0.01903269, 0.12722364, -89.99848)
  > Door to Hive Totem
      Trivial

> Door to Hive Totem; Heals? False
  * Layers: default
  * Normal Door to Hive Totem/Door to Totem Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (41.405014, 287.56403, -3.6304498)
  * Extra - world_rotation: (-8.872797, -0.0, 0.0)
  > Door to Ruined Gallery
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 120; Category? Minor
  * Extra - position_required: True

----------------
Map Station
Extra - asset_id: 442183190
Extra - size_index: 0.1
Extra - aabb: [-41.560936, 199.1133, 5.0428767, -18.54164, 209.44424, 18.605536]
> Door to Ruined Gallery; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to Ruined Gallery/Door to Map Station
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-18.541641, 201.8932, 5.231685)
  * Extra - world_rotation: (-0.05092341, -0.0, 0.0)
  > Map Station
      Trivial

> Map Station; Heals? False
  * Layers: default
  * Extra - world_position: (-36.242405, 204.529968, 8.016485)
  > Door to Ruined Gallery
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 121; Category? Minor
  * Extra - position_required: True

----------------
Sun Tower Access
Extra - asset_id: 1103925484
Extra - size_index: 0.1
Extra - aabb: [266.79828, 209.55296, 68.07142, 321.73483, 349.24997, 87.20243]
> Door to Sunchamber; Heals? False
  * Layers: default
  * Normal Door to Sunchamber/Door to Sun Tower Access
  * Extra - dock_index: 0
  * Extra - nonstandard: True
  * Extra - world_position: (284.12744, 209.55298, 75.517555)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Sun Tower
      Trivial

> Door to Sun Tower; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Sun Tower/Door to Sun Tower Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (266.79828, 345.40714, 75.51758)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Sunchamber
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 122; Category? Minor
  * Extra - position_required: True

----------------
Hive Totem
Extra - asset_id: 3358629366
Extra - size_index: 0.6
Extra - aabb: [41.40501, 247.89255, -4.7951803, 128.55772, 339.1442, 14.098242]
> Door to Totem Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Totem Access/Door to Hive Totem
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (41.40501, 287.56573, -3.630726)
  * Extra - world_rotation: (8.872716, -0.03806518, -179.51004)
  > Door to Transport Access North
      Any of the following:
          After Hive Mecha
          Space Jump Boots and Movement (Beginner)
          # https://youtu.be/3li4ZI5Vjn8
          Scan Visor and Combat/Scan Dash (Beginner)
          All of the following:
              # https://youtu.be/ILsjQYIJ64U
              Slope Jump (Intermediate) and Gravityless Underwater Movement (Beginner)
              After Flaahgra or Poisoned Water Damage ≥ 30
          Combat/Scan Dash (Intermediate) and Disabled Door Lock Rando
          # https://youtu.be/jVDIATzTDHA
          Knowledge (Advanced) and Movement (Intermediate)
          # https://youtu.be/lwGA5PZqhw0
          Movement (Advanced)
  > Event - Hive Mecha
      Shoot Power Beam

> Door to Transport Access North; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Transport Access North/Door to Hive Totem
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (94.620384, 335.97287, -6.138761)
  * Extra - world_rotation: (0.0192638, 8.872776, 90.001495)
  > Door to Totem Access
      Any of the following:
          Space Jump Boots or After Chozo - Fallen Rubble
          Bomb Jump (Beginner) and Can Use Bombs
          Scan Visor and Combat/Scan Dash (Beginner)
  > Event - Fallen Rubble
      Trivial

> Pickup (Missile Launcher); Heals? False
  * Layers: default
  * Pickup 19; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (94.744514, 318.042358, -7.358141)
  > Door to Transport Access North
      Trivial

> Event - Hive Mecha; Heals? False
  * Layers: default
  * Event Hive Mecha
  * Extra - world_position: (94.571053, 301.616028, 0.344905)
  > Door to Transport Access North
      Trivial

> Event - Fallen Rubble; Heals? False
  * Layers: default
  * Event Chozo - Fallen Rubble
  * Extra - world_position: (69.417343, 286.667694, 13.201751)
  > Pickup (Missile Launcher)
      Trivial

----------------
Sunchamber
Extra - asset_id: 2584347627
Extra - size_index: 0.8
Extra - aabb: [225.01727, 76.59607, 54.75615, 343.10974, 209.55296, 138.8626]
> Door to Sun Tower Access; Heals? False
  * Layers: default
  * Normal Door to Sun Tower Access/Door to Sunchamber
  * Extra - dock_index: 0
  * Extra - nonstandard: True
  * Extra - world_position: (284.12915, 209.55296, 75.517555)
  * Extra - world_rotation: (0.0, -0.0, 90.24647)
  > In Arena (Front)
      Trivial
  > In Arena (Back)
      Trivial

> Door to Sunchamber Access; Heals? False
  * Layers: default
  * Normal Door to Sunchamber Access/Door to Sunchamber
  * Extra - dock_index: 1
  * Extra - nonstandard: True
  * Extra - world_position: (284.11755, 76.59607, 66.355156)
  * Extra - world_rotation: (0.0, -0.0, -89.75354)
  > In Arena (Front)
      Trivial

> Pickup (Varia Suit); Heals? False
  * Layers: default
  * Pickup 20; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (284.118408, 199.247131, 73.667419)
  > In Arena (Front)
      Trivial

> Pickup (Artifact of Wild); Heals? False
  * Layers: default
  * Pickup 21; Category? Major
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (284.242889, 137.159592, 79.648796)
  > In Arena (Front)
      Trivial

> Event - Flaahgra; Heals? False
  * Layers: default
  * Event Flaahgra
  * Extra - world_position: (289.118408, 137.372131, 64.655197)
  > Pickup (Varia Suit)
      Trivial

> Event - Chozo Ghosts; Heals? False
  * Layers: default
  * Event Chozo Ghosts (Sunchamber)
  * Extra - world_position: (283.242828, 179.353104, 75.829437)
  > Pickup (Artifact of Wild)
      Trivial

> In Arena (Front); Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (285.036987, 83.419861, 66.368805)
  > Door to Sun Tower Access
      After Flaahgra or After Chozo Ghosts (Sunchamber)
  > Door to Sunchamber Access
      After Chozo Ghosts (Sunchamber)
  > Event - Flaahgra
      Any of the following:
          All of the following:
              Morph Ball
              Any of the following:
                  # Requirements for destroying the bomb slots
                  Can Use Bombs
                  Power Bomb ≥ 4 and Combat (Beginner) and Can Use Power Bombs
              Any of the following:
                  # Requirements for getting to the bomb slots
                  Shoot Power Beam
                  Missile ≥ 10 and Shoot Any Beam
                  Space Jump Boots and Combat (Beginner) and L-Jump (Beginner)
                  Combat (Intermediate) and Combat/Scan Dash (Advanced)
              Any of the following:
                  # Requirements for shooting the first dish
                  Shoot Power Beam
                  Missile and Shoot Any Beam
          All of the following:
              Charge Beam and Wavebuster and Combat (Intermediate) and Knowledge (Advanced) and Shoot Wave Beam
              Any of the following:
                  Missile ≥ 460
                  Missile ≥ 230 and Disabled Hard Mode
  > Event - Chozo Ghosts
      All of the following:
          After Sunchamber Chozo Ghosts Layer Activated and Shoot Power Beam
          Charge Beam or Combat (Intermediate)
          Space Jump Boots or L-Jump (Beginner)

> In Arena (Back); Heals? False
  * Layers: default
  * Extra - world_position: (275.376892, 193.421051, 80.388443)
  > Event - Flaahgra
      All of the following:
          # Flahgra can be defeated without shooting the first dish if coming from Sun Tower Access and before starting the fight
          Morph Ball and Knowledge (Beginner)
          Any of the following:
              # Requirements for destroying the bomb slots
              Can Use Bombs
              Power Bomb ≥ 4 and Can Use Power Bombs
          Any of the following:
              # Requirements for getting to the center island
              Combat/Scan Dash (Advanced)
              Space Jump Boots and L-Jump (Beginner)

----------------
Watery Hall Access
Extra - asset_id: 4008477565
Extra - size_index: 0.1
Extra - aabb: [389.6565, -74.64455, 9.903929, 427.8786, 11.788876, 25.766716]
> Door to Gathering Hall; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Gathering Hall/Door to Watery Hall Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (423.26352, -74.64455, 15.547934)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Watery Hall
      Trivial
  > Pickup (Missile Expansion)
      Any of the following:
          Missile and Shoot Any Beam
          Charge Beam and Knowledge (Beginner) and Shoot Power Beam

> Door to Watery Hall; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Watery Hall/Door to Watery Hall Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (423.26645, 11.788876, 15.547948)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Gathering Hall
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 22; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (396.773163, -43.946041, 11.48789)
  > Door to Gathering Hall
      Trivial

----------------
Save Station 2
Extra - asset_id: 4158166350
Extra - size_index: 0.1
Extra - unlocked_save_station: True
Extra - aabb: [408.1649, -178.55013, 20.085836, 418.57748, -155.59135, 33.95001]
> Door to Gathering Hall; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Gathering Hall/Door to Save Station 2
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (415.96527, -155.59135, 20.569448)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (413.751068, -173.010223, 23.474163)
  > Door to Gathering Hall
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 123; Category? Minor
  * Extra - position_required: True

----------------
East Atrium
Extra - asset_id: 1899364579
Extra - size_index: 0.1
Extra - aabb: [433.97702, -145.84035, 38.805115, 466.25333, -96.61433, 54.281376]
> Door to Gathering Hall; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Gathering Hall/Door to East Atrium
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (434.3367, -101.22647, 40.02269)
  * Extra - world_rotation: (0.0, -0.0, 179.75356)
  > Door to Energy Core Access
      Trivial

> Door to Energy Core Access; Heals? False
  * Layers: default
  * Normal Door to Energy Core Access/Door to East Atrium
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (465.76572, -141.22821, 40.022697)
  * Extra - world_rotation: (0.0, 0.0, 0.2464555)
  > Door to Gathering Hall
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 124; Category? Minor
  * Extra - position_required: True

----------------
Watery Hall
Extra - asset_id: 1227669322
Extra - size_index: 0.6
Extra - aabb: [397.9558, -8.934963, 4.7323303, 483.05167, 117.17189, 59.302334]
> Door to Dynamo Access; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Dynamo Access/Door to Watery Hall
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (444.25583, -8.934963, 25.785656)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Behind Gate
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              Knowledge (Beginner) and Can Use Power Bombs

> Door to Watery Hall Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to Watery Hall Access/Door to Watery Hall
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (423.2647, 11.7888775, 15.547949)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Pickup (Missile Expansion)
      All of the following:
          Any of the following:
              After Flaahgra or Poisoned Water Damage ≥ 57
              Gravity Suit and Poisoned Water Damage ≥ 25
          Any of the following:
              Gravity Suit and Bomb Jump (Beginner) and Poisoned Water Damage ≥ 15 and Can Use Bombs
              # https://youtu.be/Jla-gYSErGc
              No Gravity Suit and Slope Jump (Advanced) and Gravityless Underwater Movement (Advanced) and Enabled Allow Dangerous Gravity Suit Logic
              All of the following:
                  Space Jump Boots
                  Any of the following:
                      Gravity Suit
                      Slope Jump (Beginner) and Gravityless Underwater Movement (Beginner)
              All of the following:
                  # https://youtu.be/HDYJkv3MUVI
                  Gravity Suit and Wall Boost (Beginner) and Can Use Boost Ball
                  Any of the following:
                      Movement (Intermediate) and Poisoned Water Damage ≥ 65
                      Movement (Expert) and Poisoned Water Damage ≥ 20
  > Event - Open gate
      Scan Visor
  > Behind Gate
      After Watery Hall Gate

> Pickup (Charge Beam); Heals? False
  * Layers: default
  * Pickup 23; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (467.240417, 7.778633, 26.649574)
  > Behind Gate
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 24; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (447.610901, 113.443604, 15.656483)
  > Door to Watery Hall Access
      Any of the following:
          After Flaahgra or Poisoned Water Damage ≥ 42
          Gravity Suit and Poisoned Water Damage ≥ 25

> Event - Open gate; Heals? False
  * Layers: default
  * Event Watery Hall Gate
  * Extra - world_position: (467.042419, 35.66917, 35.349495)
  > Door to Watery Hall Access
      Trivial

> Behind Gate; Heals? False
  * Layers: default
  * Extra - world_position: (467.228119, 19.714527, 29.399574)
  > Door to Dynamo Access
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              Knowledge (Beginner) and Can Use Power Bombs
              All of the following:
                  # https://youtu.be/bh18bp4makg
                  Clip Through Objects (Expert) and Single Room Out of Bounds (Advanced) and Standable Terrain (Advanced) and Can Use Boost Ball
                  Any of the following:
                      Space Jump Boots
                      # https://www.youtube.com/watch?v=LdBFCaOFDE4
                      Movement (Expert)
  > Door to Watery Hall Access
      Any of the following:
          After Watery Hall Gate
          Clip Through Objects (Beginner) and Can Use Boost Ball
  > Pickup (Charge Beam)
      Trivial

----------------
Energy Core Access
Extra - asset_id: 1178406190
Extra - size_index: 0.1
Extra - aabb: [465.76572, -165.04358, 39.71502, 512.29474, -136.61432, 50.46308]
> Door to Energy Core; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Energy Core/Door to Energy Core Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (512.29474, -160.43143, 40.022694)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to East Atrium
      Trivial

> Door to East Atrium; Heals? False
  * Layers: default
  * Normal Door to East Atrium/Door to Energy Core Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (465.76572, -141.22647, 40.022697)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Energy Core
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 125; Category? Minor
  * Extra - position_required: True

----------------
Dynamo Access
Extra - asset_id: 255867655
Extra - size_index: 0.1
Extra - aabb: [440.1556, -52.556156, 25.076607, 469.9012, -8.934963, 31.751318]
> Door to Watery Hall; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Watery Hall/Door to Dynamo Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (444.25586, -8.934963, 25.785656)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Dynamo
      Trivial

> Door to Dynamo; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to Dynamo/Door to Dynamo Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (466.7024, -52.55552, 25.632149)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Watery Hall
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 126; Category? Minor
  * Extra - position_required: True

----------------
Energy Core
Extra - asset_id: 3386190780
Extra - size_index: 0.6
Extra - aabb: [510.0157, -208.54495, 27.964539, 590.7108, -99.84121, 65.02376]
> Morph Ball Door to Burn Dome Access; Heals? False
  * Layers: default
  * Morph Ball Door to Burn Dome Access/Morph Ball Door to Energy Core
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (568.52527, -100.43054, 36.22419)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Energy Core Access
      Morph Ball

> Door to West Furnace Access; Heals? False
  * Layers: default
  * Normal Door to West Furnace Access/Door to Energy Core
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (572.72375, -169.67117, 44.02099)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Energy Core Access
      Trivial

> Door to Energy Core Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Energy Core Access/Door to Energy Core
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (512.29474, -160.42969, 40.022694)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Morph Ball Door to Burn Dome Access
      Morph Ball
  > Door to West Furnace Access
      After West Furnace Access Door Unlocked
  > Event - Unlock West Furnace Access Door
      Can Use Bombs

> Event - Unlock West Furnace Access Door; Heals? False
  * Layers: default
  * Event West Furnace Access Door Unlocked
  * Extra - world_position: (570.043396, -145.685272, 44.930996)
  > Door to Energy Core Access
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 127; Category? Minor
  * Extra - position_required: True

----------------
Dynamo
Extra - asset_id: 81183365
Extra - size_index: 0.3
Extra - aabb: [452.1565, -77.24089, 22.542633, 479.4419, -51.883865, 63.929382]
> Door to Dynamo Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to Dynamo Access/Door to Dynamo
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (466.7021, -52.556156, 25.632133)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Pickup (Missile Expansion)
      Missile and Shoot Any Beam
  > Pickup (Missile Expansion 2)
      All of the following:
          Can Use Spider Ball
          Any of the following:
              Space Jump Boots or Standable Terrain (Beginner)
              Bomb Jump (Beginner) and Can Use Bombs

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 25; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (456.425171, -73.568268, 27.224373)
  > Door to Dynamo Access
      Trivial

> Pickup (Missile Expansion 2); Heals? False
  * Layers: default
  * Pickup 26; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (475.830994, -63.177143, 53.440578)
  > Door to Dynamo Access
      Trivial

----------------
Burn Dome Access
Extra - asset_id: 4018058640
Extra - size_index: 0.1
Extra - aabb: [565.42456, -100.43054, 30.796751, 578.546, -34.388264, 38.801308]
> Door to Burn Dome; Heals? False
  * Layers: default
  * Normal Door to Burn Dome/Door to Burn Dome Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (573.9314, -34.39786, 30.83108)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Morph Ball Door to Energy Core
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              All of the following:
                  # https://youtu.be/8fd9Yppb8FI
                  Can Use Boost Ball
                  Any of the following:
                      # https://youtu.be/8fd9Yppb8FI?t=43
                      Wall Boost (Expert)
                      # https://youtu.be/8fd9Yppb8FI?t=26
                      Movement (Advanced) and Standable Terrain (Intermediate) and Wall Boost (Advanced)

> Morph Ball Door to Energy Core; Heals? False
  * Layers: default
  * Morph Ball Door to Energy Core/Morph Ball Door to Burn Dome Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (568.52527, -100.43054, 36.198627)
  * Extra - world_rotation: (0.0, 0.0, -90.0)
  > Door to Burn Dome
      Morph Ball

> Spawn Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (570.377197, -90.506859, 33.667377)
  > Door to Burn Dome
      Morph Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 128; Category? Minor
  * Extra - position_required: True

----------------
West Furnace Access
Extra - asset_id: 3262208600
Extra - size_index: 0.1
Extra - aabb: [572.72375, -196.47711, 43.99083, 616.3443, -165.0573, 49.753304]
> Door to Energy Core; Heals? False
  * Layers: default
  * Normal Door to Energy Core/Door to West Furnace Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (572.72375, -169.66943, 44.020992)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Furnace
      Trivial

> Door to Furnace; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Furnace/Door to West Furnace Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (616.3443, -191.86497, 44.02099)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Energy Core
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 129; Category? Minor
  * Extra - position_required: True

----------------
Burn Dome
Extra - asset_id: 1095301040
Extra - size_index: 0.6
Extra - aabb: [551.0374, -34.90045, 25.808111, 599.53516, 50.017303, 47.358116]
> Door to Burn Dome Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Burn Dome Access/Door to Burn Dome
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (573.9322, -34.388275, 30.812666)
  * Extra - world_rotation: (0.0, -0.0, -89.75354)
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              Knowledge (Beginner) and Can Use Power Bombs
  > In Arena
      Trivial

> Pickup (Morph Ball Bombs); Heals? False
  * Layers: default
  * Pickup 28; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (577.172974, -13.816566, 31.274822)
  > Door to Burn Dome Access
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 27; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (588.54895, 39.530502, 32.34483)
  > Door to Burn Dome Access
      After Incinerator Drone
  > In Arena
      Trivial

> Event - Incinerator Drone; Heals? False
  * Layers: default
  * Event Incinerator Drone
  * Extra - world_position: (570.922913, -10.271282, 31.094072)
  > Pickup (Morph Ball Bombs)
      Trivial

> In Arena; Heals? False
  * Layers: default
  * Extra - world_position: (575.090271, -29.653763, 34.753956)
  > Event - Incinerator Drone
      Shoot Ice Beam or Shoot Power Beam or Shoot Wave Beam

----------------
Furnace
Extra - asset_id: 774997107
Extra - size_index: 0.6
Extra - aabb: [616.3443, -227.06798, 34.31006, 723.15436, -140.30473, 92.26509]
> Door to East Furnace Access; Heals? False
  * Layers: default
  * Ice Door to East Furnace Access/Door to Furnace
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (719.556, -196.77974, 49.33263)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Next to Half-Pipe
      Trivial

> Door to West Furnace Access; Heals? False
  * Layers: default
  * Normal Door to West Furnace Access/Door to Furnace
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (616.3443, -191.86324, 44.02099)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Pickup (Energy Tank)
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              # https://youtu.be/ydDwBXvsHjs?t=43
              Wall Boost (Intermediate) and Can Use Boost Ball
  > Next to Half-Pipe
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Spider Ball
              # Hold into left side of track and don't hold L (Doesn't work on PAL)
              Standable Terrain (Beginner)
              # https://youtu.be/ReRaTNh6ddE
              Space Jump Boots and Slope Jump (Beginner)
              All of the following:
                  # Bomb Space Jump (Works on PAL)
                  Standable Terrain (Beginner) and Disabled Door Lock Rando and Disabled Entrance Rando and Can Use Bombs
                  Any of the following:
                      # https://youtu.be/Dmr-ZAKVIgU
                      Space Jump Boots and Bomb Space Jump (Beginner)
                      # https://youtu.be/M90MnyPhqLs
                      Bomb Space Jump (Intermediate)
          Any of the following:
              Can Use Bombs
              # https://youtu.be/ydDwBXvsHjs?t=33
              Wall Boost (Advanced) and Can Use Boost Ball

> Morph Ball Door to Crossway Access West; Heals? False
  * Layers: default
  * Morph Ball Door to Crossway Access West/Morph Ball Door to Furnace
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (690.9593, -140.30008, 46.90538)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Next to Half-Pipe
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 29; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (692.474731, -184.133575, 86.404846)
  > Next to Half-Pipe
      Trivial

> Pickup (Energy Tank); Heals? True
  * Layers: default
  * Pickup 30; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (692.218811, -187.948959, 48.024689)
  > Door to West Furnace Access
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              # Wall Boost - https://youtu.be/a6_Dsl3YoDY
              Wall Boost (Expert) and Can Use Boost Ball

> Next to Half-Pipe; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (699.666138, -209.788925, 44.696075)
  > Door to East Furnace Access
      Any of the following:
          Space Jump Boots or L-Jump (Beginner)
          Bomb Jump (Beginner) and Can Use Bombs
  > Door to West Furnace Access
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              All of the following:
                  Can Use Boost Ball
                  Any of the following:
                      Movement (Intermediate) and Standable Terrain (Beginner) and Wall Boost (Intermediate)
                      # https://youtu.be/ydDwBXvsHjs
                      Wall Boost (Advanced)
  > Morph Ball Door to Crossway Access West
      Morph Ball
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  Can Use Spider Ball
                  Any of the following:
                      All of the following:
                          Can Use Boost Ball and Can Use Power Bombs
                          Any of the following:
                              Can Use Bombs
                              # https://youtu.be/u4lW7w3xKr4
                              Wall Boost (Intermediate)
                      # https://youtu.be/BmQavi7dXuw
                      Complex Bomb Jump (Advanced) and Can Use Bombs
              All of the following:
                  Space Jump Boots and Standable Terrain (Beginner)
                  Any of the following:
                      # https://youtu.be/pgnVJwrKkq4
                      Bomb Jump (Advanced) and Can Use Bombs
                      All of the following:
                          # https://youtu.be/PBLQI6B9CMo
                          Can Use Spider Ball
                          Any of the following:
                              Can Use Bombs
                              # https://youtu.be/WHfsu7MQJzo
                              Movement (Beginner)

----------------
East Furnace Access
Extra - asset_id: 1155868918
Extra - size_index: 0.1
Extra - aabb: [719.556, -201.39014, 49.302467, 763.17664, -169.9703, 55.064945]
> Door to Hall of the Elders; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Hall of the Elders/Door to East Furnace Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (763.17664, -174.58246, 49.332634)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Furnace
      Trivial

> Door to Furnace; Heals? False
  * Layers: default
  * Ice Door to Furnace/Door to East Furnace Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (719.556, -196.778, 49.33263)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Hall of the Elders
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 130; Category? Minor
  * Extra - position_required: True

----------------
Crossway Access West
Extra - asset_id: 3655831216
Extra - size_index: 0.1
Extra - aabb: [690.05145, -140.30807, 43.46774, 751.34436, -73.832214, 60.383743]
> Door to Crossway; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Crossway/Door to Crossway Access West
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (751.34436, -80.22145, 48.33239)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Morph Ball Door to Furnace
      Any of the following:
          Morph Ball
          # https://youtu.be/vNNsjns1HzM?t=23
          Space Jump Boots and Standable Terrain (Advanced)

> Morph Ball Door to Furnace; Heals? False
  * Layers: default
  * Morph Ball Door to Furnace/Morph Ball Door to Crossway Access West
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (690.9593, -140.3007, 46.91302)
  * Extra - world_rotation: (0.0, 0.0, -90.0)
  > Door to Crossway
      Any of the following:
          Morph Ball
          # https://youtu.be/vNNsjns1HzM?t=2
          Space Jump Boots and Standable Terrain (Advanced)

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 131; Category? Minor
  * Extra - position_required: True

----------------
Hall of the Elders
Extra - asset_id: 4216627403
Extra - size_index: 0.8
Extra - aabb: [743.8239, -217.36417, 29.29987, 834.11273, -144.96254, 81.37303]
> Door to Reflecting Pool Access; Heals? False
  * Layers: default
  * Normal Door to Reflecting Pool Access/Door to Hall of the Elders
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (795.50604, -211.99734, 70.38393)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Event - Deactivate barrier
      Scan Visor
  > Behind Barrier
      Trivial

> Door to Elder Hall Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Elder Hall Access/Door to Hall of the Elders
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (801.75446, -147.50325, 58.358788)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Room Center
      Trivial

> Door to East Furnace Access; Heals? False
  * Layers: default
  * Ice Door to East Furnace Access/Door to Hall of the Elders
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (763.17664, -174.58072, 49.333138)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Room Center
      Trivial

> Door to Crossway Access South; Heals? False
  * Layers: default
  * Ice Door to Crossway Access South/Door to Hall of the Elders
  * Extra - dock_index: 3
  * Extra - nonstandard: False
  * Extra - world_position: (781.56104, -145.04474, 49.332638)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Room Center
      Trivial

> Door to Elder Chamber; Heals? False
  * Layers: default
  * Ice Door to Elder Chamber/Door to Hall of the Elders
  * Extra - dock_index: 4
  * Extra - nonstandard: False
  * Extra - world_position: (783.67676, -200.01349, 47.47387)
  * Extra - world_rotation: (-179.50708, -0.0, 0.0)
  > Room Center
      Any of the following:
          After Hall of the Elders Statue
          Clip Through Objects (Advanced) and Can Use Boost Ball

> Pickup (Energy Tank); Heals? True
  * Layers: default
  * Pickup 31; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (754.202576, -158.538727, 34.268925)
  > Room Center
      After Hall of the Elders Bomb Slots and After Hall of the Elders Unlock Doors

> Event - Activate bomb slots; Heals? False
  * Layers: default
  * Event Hall of the Elders Bomb Slots
  * Extra - world_position: (789.613892, -149.970428, 74.011383)
  > Room Center
      Trivial

> Event - Deactivate barrier; Heals? False
  * Layers: default
  * Event Hall of the Elders Barrier
  * Extra - world_position: (794.744385, -198.359329, 73.136879)
  > Behind Barrier
      Trivial

> Front of Beam Bomb Slots; Heals? False
  * Layers: default
  * Extra - world_position: (787.934387, -153.014938, 73.823883)
  > Door to Elder Hall Access
      After Hall of the Elders Unlock Doors
  > Pickup (Energy Tank)
      After Hall of the Elders Bomb Slots and After Hall of the Elders Unlock Doors and Shoot Ice Beam
  > Event - Statue Moved
      After Hall of the Elders Bomb Slots and Shoot Plasma Beam
  > Room Center
      Trivial
  > Behind Barrier
      After Hall of the Elders Bomb Slots and After Hall of the Elders Unlock Doors and Shoot Wave Beam

> Event - Statue Moved; Heals? False
  * Layers: default
  * Event Hall of the Elders Statue
  * Extra - world_position: (781.551392, -192.032928, 50.073879)
  > Front of Beam Bomb Slots
      Trivial

> Event - Unlock Doors; Heals? False
  * Layers: default
  * Event Hall of the Elders Unlock Doors
  * Extra - world_position: (781.390015, -187.282928, 59.323879)
  > Room Center
      Trivial

> Room Center; Heals? False
  * Layers: default
  * Extra - world_position: (781.498169, -176.560608, 48.672794)
  > Door to Elder Hall Access
      All of the following:
          After Hall of the Elders Unlock Doors
          Any of the following:
              Space Jump Boots
              Bomb Jump (Beginner) and Can Use Bombs
  > Door to East Furnace Access
      After Hall of the Elders Unlock Doors
  > Door to Crossway Access South
      After Hall of the Elders Unlock Doors
  > Door to Elder Chamber
      All of the following:
          After Hall of the Elders Statue
          After Hall of the Elders Unlock Doors or Knowledge (Intermediate)
  > Event - Activate bomb slots
      All of the following:
          Can Use Bombs
          Any of the following:
              After Hall of the Elders Unlock Doors and Can Use Spider Ball
              # https://youtu.be/rbZwkpF8UIo
              Space Jump Boots and Standable Terrain (Beginner)
              # https://youtu.be/I-8AVusWYYk
              Scan Visor and Bomb Jump (Expert) and Combat/Scan Dash (Expert) and Standable Terrain (Beginner)
  > Front of Beam Bomb Slots
      Any of the following:
          Space Jump Boots
          Bomb Jump (Beginner) and Can Use Bombs
  > Event - Unlock Doors
      All of the following:
          Shoot Power Beam
          Charge Beam or Combat (Beginner)
  > Behind Barrier
      All of the following:
          After Hall of the Elders Unlock Doors
          Any of the following:
              All of the following:
                  Can Use Bombs
                  Any of the following:
                      # https://youtu.be/h_TPvgijvk0
                      Complex Bomb Jump (Advanced)
                      Bomb Jump (Expert) and Complex Bomb Jump (Beginner)
              All of the following:
                  After Hall of the Elders Barrier
                  Any of the following:
                      Space Jump Boots
                      All of the following:
                          Morph Ball
                          Any of the following:
                              Bomb Jump (Beginner) and Can Use Bombs
                              # https://www.youtube.com/watch?v=e-3y7ykkEwU
                              Scan Visor and Combat/Scan Dash (Advanced) and Instant Unmorph Jump (Expert) and Movement (Advanced) and Standable Terrain (Intermediate) and Wall Boost (Advanced) and Can Use Boost Ball

> Behind Barrier; Heals? False
  * Layers: default
  * Extra - world_position: (797.108398, -203.290222, 72.653229)
  > Door to Reflecting Pool Access
      Trivial
  > Door to Elder Hall Access
      All of the following:
          Morph Ball and After Hall of the Elders Unlock Doors
          Any of the following:
              Movement (Beginner) or Can Use Bombs
              Wall Boost (Beginner) and Can Use Boost Ball
  > Door to Crossway Access South
      All of the following:
          # https://www.youtube.com/watch?v=_GG9XoOsDos
          Space Jump Boots and Knowledge (Advanced) and L-Jump (Intermediate) and Standable Terrain (Intermediate)
          Any of the following:
              After Hall of the Elders Barrier
              All of the following:
                  Morph Ball
                  Any of the following:
                      Can Use Bombs
                      # https://youtu.be/lOQVD6oRwGU
                      Wall Boost (Beginner) and Can Use Boost Ball
                  Any of the following:
                      # https://www.youtube.com/watch?v=3tb2eY1zUWc
                      Movement (Intermediate)
                      Movement (Beginner) and Can Use Boost Ball
  > Event - Deactivate barrier
      Scan Visor
  > Front of Beam Bomb Slots
      Any of the following:
          After Hall of the Elders Barrier
          All of the following:
              # https://youtu.be/3tb2eY1zUWc
              Morph Ball
              Any of the following:
                  Movement (Advanced)
                  Movement (Intermediate) and Can Use Boost Ball
              Any of the following:
                  Can Use Bombs
                  # https://youtu.be/lOQVD6oRwGU
                  Wall Boost (Beginner) and Can Use Boost Ball
  > Room Center
      Any of the following:
          After Hall of the Elders Barrier
          All of the following:
              Morph Ball
              Any of the following:
                  Can Use Bombs
                  # https://youtu.be/lOQVD6oRwGU
                  Wall Boost (Beginner) and Can Use Boost Ball

----------------
Crossway
Extra - asset_id: 335540505
Extra - size_index: 0.6
Extra - aabb: [751.34436, -97.187256, 38.364685, 833.5538, -55.94176, 91.35127]
> Door to Crossway Access South; Heals? False
  * Layers: default
  * Ice Door to Crossway Access South/Door to Crossway
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (781.558, -97.18664, 49.332756)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Crossway Access West
      Trivial

> Door to Crossway Access West; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Crossway Access West/Door to Crossway
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (751.34436, -80.21968, 48.332764)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Crossway Access South
      Trivial
  > Door to Elder Hall Access
      Any of the following:
          All of the following:
              Morph Ball
              Any of the following:
                  Can Use Boost Ball
                  # https://www.youtube.com/watch?v=ykuj3JfVb_4
                  Complex Bomb Jump (Expert) and Can Use Bombs
          Space Jump Boots and L-Jump (Beginner)

> Door to Elder Hall Access; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Elder Hall Access/Door to Crossway
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (828.5599, -89.69599, 55.3231)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Crossway Access West
      Trivial
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball
          Any of the following:
              # https://youtu.be/_l8o8V3lkaY
              Space Jump Boots and L-Jump (Beginner) and Standable Terrain (Intermediate)
              # https://www.youtube.com/watch?v=xyJMJhYt81Q
              Scan Visor and Bomb Jump (Advanced) and Bomb Space Jump (Expert) and Combat/Scan Dash (Expert) and Standable Terrain (Expert) and Can Use Bombs
              All of the following:
                  Can Use Boost Ball
                  Any of the following:
                      All of the following:
                          After Crossway Bomb Slots and Can Use Bombs
                          # https://youtu.be/L5NhPyLZIeQ
                          Movement (Intermediate) or Can Use Spider Ball
                      Any of the following:
                          # https://youtu.be/5_MnKo9X_-0
                          Movement (Advanced)
                          # https://www.youtube.com/watch?v=rdTVYzudgrY
                          Scan Visor and Combat/Scan Dash (Expert) and Movement (Advanced) and Standable Terrain (Advanced)
  > Event - Activate Bomb Slots
      Scan Visor and Shoot Super Missile

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 32; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (753.550171, -86.031303, 73.995163)
  > Door to Crossway Access West
      Trivial

> Event - Activate Bomb Slots; Heals? False
  * Layers: default
  * Event Crossway Bomb Slots
  * Extra - world_position: (813.431091, -76.098892, 56.70924)
  > Door to Elder Hall Access
      Trivial

----------------
Reflecting Pool Access
Extra - asset_id: 2639359389
Extra - size_index: 0.1
Extra - aabb: [768.70013, -255.61797, 70.35376, 800.12, -211.99742, 76.116234]
> Door to Reflecting Pool; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Reflecting Pool/Door to Reflecting Pool Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (773.3123, -255.61797, 70.38392)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Hall of the Elders
      Trivial

> Door to Hall of the Elders; Heals? False
  * Layers: default
  * Normal Door to Hall of the Elders/Door to Reflecting Pool Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (795.5078, -211.9974, 70.38393)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Reflecting Pool
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 132; Category? Minor
  * Extra - position_required: True

----------------
Elder Hall Access
Extra - asset_id: 3788397521
Extra - size_index: 0.1
Extra - aabb: [797.1406, -147.50327, 55.099266, 833.17377, -89.696, 65.519585]
> Door to Hall of the Elders; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Hall of the Elders/Door to Elder Hall Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (801.75275, -147.50325, 58.358788)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Crossway
      Trivial

> Door to Crossway; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Crossway/Door to Elder Hall Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (828.5616, -89.696, 55.3231)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Hall of the Elders
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 133; Category? Minor
  * Extra - position_required: True

----------------
Crossway Access South
Extra - asset_id: 1733962111
Extra - size_index: 0.1
Extra - aabb: [759.3153, -145.04527, 43.22225, 789.50476, -97.187256, 67.660095]
> Door to Crossway; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Crossway/Door to Crossway Access South
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (781.5597, -97.187256, 49.332382)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Hall of the Elders
      Morph Ball

> Door to Hall of the Elders; Heals? False
  * Layers: default
  * Ice Door to Hall of the Elders/Door to Crossway Access South
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (781.55927, -145.04527, 49.332455)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Crossway
      Morph Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 134; Category? Minor
  * Extra - position_required: True

----------------
Elder Chamber
Extra - asset_id: 3784843004
Extra - size_index: 0.1
Extra - aabb: [777.5302, -210.76382, 36.899853, 811.9093, -189.81038, 47.47387]
> Door to Hall of the Elders; Heals? False; Default Node
  * Layers: default
  * Ice Door to Hall of the Elders/Door to Elder Chamber
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (783.6702, -200.01349, 47.47387)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Pickup (Artifact of World)
      Trivial

> Pickup (Artifact of World); Heals? False
  * Layers: default
  * Pickup 33; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (801.440308, -199.651062, 39.269333)
  > Door to Hall of the Elders
      Trivial

----------------
Reflecting Pool
Extra - asset_id: 907987628
Extra - size_index: 0.3
Extra - aabb: [754.19855, -343.01227, 58.286064, 793.17523, -254.9616, 100.00249]
> Door to Save Station 3; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Save Station 3/Door to Reflecting Pool
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (754.19855, -303.84485, 83.33747)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Transport Access South
      Trivial
  > Door to Antechamber
      Trivial

> Door to Transport Access South; Heals? False
  * Layers: default
  * Ice Door to Transport Access South/Door to Reflecting Pool
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (773.318, -343.01227, 83.32041)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Save Station 3
      Trivial

> Door to Reflecting Pool Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Reflecting Pool Access/Door to Reflecting Pool
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (773.3141, -255.61798, 70.38393)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Antechamber
      Any of the following:
          All of the following:
              Morph Ball
              Any of the following:
                  All of the following:
                      After Reflecting Pool Water Drained
                      # https://youtu.be/rPgTD35efHo
                      Movement (Advanced) or Can Use Boost Ball
                  All of the following:
                      Standable Terrain (Advanced) and Can Use Bombs
                      Bomb Space Jump (Expert) or Complex Bomb Jump (Expert)
          # https://youtu.be/NRtv6aOpssk
          Space Jump Boots and Slope Jump (Beginner) and Standable Terrain (Beginner)
  > Event - Drain water
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              Knowledge (Beginner) and Can Use Power Bombs

> Door to Antechamber; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Antechamber/Door to Reflecting Pool
  * Extra - dock_index: 3
  * Extra - nonstandard: False
  * Extra - world_position: (792.5334, -303.79865, 83.32994)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Save Station 3
      Trivial
  > Door to Reflecting Pool Access
      Trivial

> Event - Drain water; Heals? False
  * Layers: default
  * Event Reflecting Pool Water Drained
  * Extra - world_position: (773.369324, -300.651001, 60.405365)
  > Door to Reflecting Pool Access
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 135; Category? Minor
  * Extra - position_required: True

----------------
Save Station 3
Extra - asset_id: 411706287
Extra - size_index: 0.3
Extra - aabb: [673.9764, -306.40494, 82.517944, 754.19855, -285.93994, 96.718056]
> Door to Reflecting Pool; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Reflecting Pool/Door to Save Station 3
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (754.19855, -303.8466, 83.3375)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Save Station
      Trivial

> Door to Transport to Tallon Overworld East; Heals? False
  * Layers: default
  * Normal Door to Transport to Tallon Overworld East/Door to Save Station 3
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (673.9892, -290.53955, 83.60443)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Save Station
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              # https://youtu.be/AFDSEx16464?t=27
              Wall Boost (Expert) and Can Use Boost Ball

> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (736.840881, -301.592773, 86.296059)
  > Door to Reflecting Pool
      Trivial
  > Door to Transport to Tallon Overworld East
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              Space Jump Boots and Movement (Advanced) and Standable Terrain (Intermediate)
              # https://youtu.be/AFDSEx16464
              Wall Boost (Expert) and Can Use Boost Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 136; Category? Minor
  * Extra - position_required: True

----------------
Transport Access South
Extra - asset_id: 2734230611
Extra - size_index: 0.3
Extra - aabb: [765.70166, -383.48434, 83.05519, 788.3189, -343.01227, 91.82599]
> Door to Reflecting Pool; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Reflecting Pool/Door to Transport Access South
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (773.31976, -343.01227, 83.320404)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Transport to Tallon Overworld South
      Trivial

> Door to Transport to Tallon Overworld South; Heals? False
  * Layers: default
  * Normal Door to Transport to Tallon Overworld South/Door to Transport Access South
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (770.33984, -383.48434, 83.320404)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Reflecting Pool
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 137; Category? Minor
  * Extra - position_required: True

----------------
Antechamber
Extra - asset_id: 2951734903
Extra - size_index: 0.1
Extra - aabb: [792.5334, -314.42828, 83.1851, 816.1239, -293.43854, 92.34565]
> Door to Reflecting Pool; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Reflecting Pool/Door to Antechamber
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (792.5334, -303.7969, 83.32993)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Pickup (Ice Beam)
      Trivial

> Pickup (Ice Beam); Heals? False
  * Layers: default
  * Pickup 34; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (805.732178, -303.459869, 84.331055)
  > Door to Reflecting Pool
      Trivial

----------------
Transport to Tallon Overworld East
Extra - asset_id: 2784651681
Extra - size_index: 0.3
Extra - aabb: [632.8476, -307.80435, 58.76647, 673.9764, -273.2645, 120.54234]
> Door to Save Station 3; Heals? False
  * Layers: default
  * Normal Door to Save Station 3/Door to Transport to Tallon Overworld East
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (673.9764, -290.55383, 83.609795)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Teleporter to Tallon Overworld
      Trivial

> Teleporter to Tallon Overworld; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Transport to Chozo Ruins East/Teleporter to Chozo Ruins; Custom name: Reflecting Pool West Elevator (Save)
  * Extra - scan_asset_id: 4241923760
  * Extra - teleporter_instance_id: 4063276
  * Extra - world_position: (650.190613, -290.486877, 85.648079)
  > Door to Save Station 3
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 138; Category? Minor
  * Extra - position_required: True

----------------
Transport to Tallon Overworld South
Extra - asset_id: 594418447
Extra - size_index: 0.3
Extra - aabb: [753.70905, -423.59814, 58.477074, 786.6541, -383.48434, 115.013885]
> Door to Transport Access South; Heals? False
  * Layers: default
  * Normal Door to Transport Access South/Door to Transport to Tallon Overworld South
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (770.3416, -383.48434, 83.320404)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Teleporter to Tallon Overworld
      Trivial

> Teleporter to Tallon Overworld; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Transport to Chozo Ruins South/Teleporter to Chozo Ruins; Custom name: Reflecting Pool South Elevator (Far)
  * Extra - scan_asset_id: 1092416126
  * Extra - teleporter_instance_id: 4128808
  * Extra - world_position: (770.274475, -407.270203, 85.091827)
  > Door to Transport Access South
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 139; Category? Minor
  * Extra - position_required: True

